Project Title: User-Centric Interface for Art Exploration: Enhancing Accessibility and Engagement

Test Account

Details
Project Title User-Centric Interface for Art Exploration: Enhancing Accessibility and Engagement
Project Topics Artificial Intelligence & Machine Learning UX/UI & Human-Centered Design
Skills & Expertise
Project Synopsis: Challenge/Opportunity
Test Account operates within the Arts & Recreation and Software & IT industries, excelling in delivering innovative digital experiences that connect users with various forms of art. However, the company currently faces a significant challenge in effectively engaging users with diverse preferences and backgrounds. The existing platform lacks a tailored approach that allows users to explore art based on personal themes and interests, leading to lower engagement rates and missed opportunities for user retention. This challenge impacts the business by limiting its reach and effectiveness in serving a growing audience of art enthusiasts who seek personalized experiences.
Project Synopsis: Activities/Actions Required
Key activities for this project will include user research through surveys and interviews to gather insights on user needs and preferences. Students will analyze the data collected to create user personas that reflect the target audience. Following this, they will engage in brainstorming sessions to generate design ideas, utilizing wireframing tools to sketch initial concepts. The prototyping phase will involve creating interactive mockups that can be tested with users for feedback. Finally, usability testing will be conducted to evaluate the prototype's effectiveness and inform any necessary revisions. These methodologies will not only enhance students' design skills but also provide them with essential experience in conducting research and analysis.
Project Synopsis: Expected Results
  • The expected outcomes of this project include a functional UX/UI prototype that effectively addresses user needs for art exploration and a report summarizing research findings and design decisions. From a learning perspective, students will enhance their skills in human.
  • centered design, user research methodologies, and prototype development. The business value lies in the creation of a user.
  • friendly interface that can potentially increase user engagement, improve accessibility, and attract a broader audience to Test Account’s platform. This dual focus on education and practical business application ensures that students and the organization both benefit from the project.

Project Timeline

Touchpoints & Assignments Date Type

Program Kickoff

Nov 19 2025 Event

Program Managers

Name Organization
Educator Test Account Florida State University